so to my understanding the dinos need to be marked as untamable then replaced with "" when doing NPC replacement I am quite new to all of this.
I want to replace several creature spawns with modded creatures in my world, I also wanted to make gigas untamable. Here is an example:
NPCReplacements=(FromClassName="Coel_Character_BP_C",ToClassName="Cod_Character_BP_C")
I noticed that the coels still spawn and that cod does not, is there something im missing?
I have codes like this for many more creatures in the game, such as dodo's being replaced with chickens, but I havent noticed any changes, some entities dont really spawn which leaves the beaches kind of empty.
for no tamable gigas I believe its PreventDinoTameClassNames="Gigant_Character_BP_C"
Any help would be appreciated! I am learning as I go