Hello,
My friend and I keep getting the same crash when loading up the server. Right as the loading is about to finish, we get this message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 6 from an array of size 6 VERSION: 355.5 KERNELBASE.dll!UnknownFunction (0x00007fff64adcd29) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff758d8385a) + 179 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff758d83e0d) + 190 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!UPrimalItem::GetItemQualityColor() (0x00007ff7574fe50a) + 236 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:1795] ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawItemPart_Background() (0x00007ff756e27a5b) + 21 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:588] ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawWidget() (0x00007ff756e249c8) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:319] ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff756dfc272) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:208] ShooterGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff756dfb899) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165] ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7578d147f) + 63 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff758ede298) + 148 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff75938e524) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff758edf796) + 280 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff758edf363) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff758edef55) + 207 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff758edf796) + 280 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff758edf363) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff758ede298) + 148 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SScrollBox::OnPaint() (0x00007ff758feedb5) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:1218] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff75938d643) + 0 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:192] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff75938d643) + 0 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:192] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff758ede298) + 148 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff75938e524) + 67 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff75938d643) + 0 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:192] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff758edef55) + 207 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff758edf796) + 280 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff758edf363) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff758edef55) + 207 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff758edf796) + 280 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff758edf363) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff758ede298) + 148 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SViewport::OnPaint() (0x00007ff758fb910c) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\widgets\sviewport.cpp:79] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff758edf796) + 280 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] ShooterGame.exe!SPanel::OnPaint() (0x00007ff758edf363) + 81 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SOverlay::OnPaint() (0x00007ff758edef55) + 207 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff758ede298) + 148 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SWidget::Paint() (0x00007ff758ee0d45) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:605] ShooterGame.exe!SWindow::PaintWindow() (0x00007ff758ee702e) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779] ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff758f21cbd) + 315 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:688] ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff758f22a0b) + 17 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:839] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff758f22f4b) + 20 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1012] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff756d8b926) + 15 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2666] ShooterGame.exe!GuardedMain() (0x00007ff756d8621c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff756d8ce3a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff756d8cf89) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff75a91fdd1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff652b7614) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff66e426a1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff66e426a1) + 0 bytes [UnknownFile:0]
I have no idea how to fix it. I really don't want to reset my server and lose all of our data. Here's the mod list:
- Caballus Custom Map - The Equestrian Land
- Ark Eternal (Live Version)
- Ark Eternal Elemental Expansion
- Primal Fear
- Primal Fear Boss Expansion
- Primal Fear Abberation Expansion
- Primal Fear Scorched Earth Expansion
- Primal Fear Genesis Expansion
- Primal Fear Extinction Expansion
- Eternal Primal Fear Spawn Compatibility
- Structures Plus (S+)
- Castles, Keeps, and Forts Remastered
- Castles, Keeps, and Forts: Science Fiction
- Platforms Plus (Open Source)
- Lethals Reusables
- Dino Storage V2
- Awesome SpyGlass!
- Awesome Teleporters!
- Death Recovery Mod (v1.13)
- HG Stacking Mod 5000-90 V316 [Open Source]
- Auto Engrams!